The Oculus Rift S cable can get kinked or knotted badly. I believe it would be helpful if Oculus starts selling replacement cables.351 votes
As mentioned in a previous comment, we have begun selling the Oculus Rift S Optical Cable on the Oculus website. You can find the cable listed under the Replacement Parts section of this page: https://www.oculus.com/rift-s/accessories/. Thanks to all who voted for this idea!
I'm getting static flashes every couples minutes.119 votes
Hi all – thanks for voting for this idea. The static / white flash issue on Rift S was resolved with the 1.39.1 software update that went out last month. If you are still experiencing similar similar issues after receiving this software update, please contact Oculus support!
In its current implementation, the Guardian walls are way too overzealous and pop up every time I move, breaking up my view and destroying immersion. The previous Oculus software was much more lenient with when it would display the boundaries. Users should be able to adjust the sensitivity of the Guardian walls instead of being forced to toggle them on or off.595 votes
Thanks for providing and voting for this idea, everyone. As part of a previous software release, we added the ability to adjust the Guardian sensitivity within Rift and Rift S. This includes individual options for both sensitivity to headset and sensitivity to controllers. While in VR, you can access these options by selecting Settings within Dash and choosing Guardian from the settings menu. This idea will now be marked as completed. If you have any new feedback related to these options, please provide them as a separate submission. Thank you!
Vader immortal is currently restricted to the quest. There is no reason to not put it on the rift other than to force people to buy the quest.7 votes
Good news: Vader Immortal: Episode 1 released for Rift S and Rift on June 20, 2019. Check it out!
Fix tracking issue after PTC update. PTC fixed the blackscreen issue but tracking is now terrible.6 votes
Thanks for submitting this idea. Tracking improvements for a variety of Touch controller positions were added as part of the July Rift and Rift S software update. If you continue to experience tracking issues, please contact Oculus support. Thanks!
Since 1.34, clock speeds are being changed willy nilly all over the place.
Many users report their clock speeds going down on both RAM and GPU from what they had set them to.
This is unacceptable. Our hardware clock speeds are ours to choose, not Oculus' decision.8 votes
Thanks for submitting this feedback. As part of the 1.35 Rift software update which began rolling out on 2/12/19, we resolved a Dash issue impacting memory clock speed on NVIDIA cards. As a result, you should no longer be experiencing decreased clock speeds. If you continue to encounter this issue after receiving the 1.35 software update, please contact Oculus Support: ocul.us/contact
When Oculus starts up, it attempts to link to my Facebook account. Every single time it prompts me, even though I've already linked the Oculus to my Facebook account. I could've done it 60 seconds ago, if I close the Oculus app and turn it back on, it's going to prompt me to link my Facebook account. It should just be linked until I unlink it a this point, which makes me think this could potentially be a bug.2 votes
Thanks for your submission. This issue should have been resolved. If you continue to experience issues with Facebook linking, please contact Oculus support. Thank you! https://support.oculus.com/885981024820727/
Sometimes the guardian system's light blue grid is too gentle when I'm quickly moving my arms and body in certain games (like ping pong, sword fighting, etc.). It feels like a suggestion not a warning and it's easy to reach past the bounds. In certain games, it would be very helpful for peace of mind if the guardian turned more forceful when reaching past the bounds for certain games - it could turn the grid red, sound a loud audio alarm, vibrate the out of bounds controller, or begin occluding vision completely. If it feels like a warning I will pull back more instinctually. I want it to break presence if I'm on the verge of hitting my laptop which would break presence even more.
Sometimes the guardian system's light blue grid is too gentle when I'm quickly moving my arms and body in certain games (like ping pong, sword fighting, etc.). It feels like a suggestion not a warning and it's easy to reach past the bounds. In certain games, it would be very helpful for peace of mind if the guardian turned more forceful when reaching past the bounds for certain games - it could turn the grid red, sound a loud audio alarm, vibrate the out of bounds controller, or begin occluding vision completely. If it feels like a warning I will…4 votes
As part of a recent software update, we added the ability to adjust the sensitivity of Guardian. These options can be found within the settings menu while in VR and will allow you to adjust for your desired experience. Thanks for submitting this idea!
It was not this sensitive before. Mine is on 99% of the time. It wasn't like this before the new update. Please reduce the sensitivity.2 votes
Thanks for this feedback. We believe that this issue has been resolved. If you are still experiencing odd behavior with Guardian, please contact Oculus support. Thanks! https://support.oculus.com/885981024820727/
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