"Battery Very Low" should NOT be a "Critical Error"!
Seriously, even the Nintendo Wii got this right and it's AGES old by this point. Heck, every single programmer at Oculus is going to be well aware of the difference between an "Error" and a "Warning", and yes, letting the player know their touch controller batteries are running low is important, but until those batteries actually run dry, it should only ever be a WARNING. Interrupting gameplay with a "Critical Error" when nothing has actually gone wrong just to tell the player they need to replace their batteries "soon" is aggravating and stupid and I've ended up screwed over by this more than once now during high-action gameplay. Now, when the batteries actually DO run out, yes, interrupt the game and be like, "Lost connection to touch controller", but until those batteries die, DO NOT interrupt the game! D:<