Stop Filtering The Trigger Axis Value
The trigger axis value is filtered, meaning that controllers do not properly register rapid trigger pulls.
This is not a controller issue but a software issue. It means that games that require you to pull the trigger as fast as possible do not work properly as they are not receiving raw input data.
According to people who have looked into it this is done to smooth the finger tracking in the Oculus Home. This is not worth the gameplay ramifications.
Remove the trigger filtering.

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imagio commented
This completely breaks some games like Blason. Please fix this major bug ASAP. This makes link unusable for me.
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Zack Palmer commented
This input filtering is the cause of these issues as well:
https://oculus.uservoice.com/forums/921937-oculus-quest-2-and-quest/suggestions/39759691-improve-trigger-input-problems-while-using-oculus
https://oculus.uservoice.com/forums/921937-oculus-quest-2-and-quest/suggestions/42067213-give-option-to-disable-trigger-axis-filtering -
Zack Palmer commented
This is still a major issue. Most people aren't aware that this is the cause of the trigger and grip delays and misfires, but it affects a lot of people. We should at least have the option of disabling it, services like Virtual Desktop have no issue with this since the input doesn't get filtered.