Full Body Tracking for the Rift S and Quest
Develop a full body tracking solution for the Rift S and Quest.
We need full body trackers!
Or at least support body trackers that already exist! please
i agree with that
Don't get me wrong, but I don't think it makes sense. I don't think these helmets or at least Oculus Quest have enough power to handle this given that it is completely wireless. The best thing about all helmets is incomplete tracking, feedback. Being able to sense the objects and conditions of virtual reality.
You would need external cameras to be sold separately and they would probably be sold for $80-$160.
I have to agree with @Fuzeamuze, without other solutions, there is no way the headset would be able to fully track you. the best option (not including Kinect and suits/3rd party solutions etc.) would be to bring back the oculus CV1 sensors and vive-like tracking pucks.
There are other clubs that already have a suit and they do not have the problem.
besides, this is almost the same as the VR glasses only on the body
In addition, the limitation of the head is measured automatically, that is, the suit automatically detects that there is the VR glasses.
You can forget xbox kinect, you already need the Xbox One Kinect sensor which has 360 ° function
This would barely work. Both headsets cant see your entire body at one time. You would lose tracking constantly and it would get very annoying. Its possible to add tracking but finding joints on your body is very hard. The next best bet for you is to get the xbox kinect then use that for full body tracking
Full Body Anzug per USB 3.X oder Bluetooth
das wäre sehr gut , ich möchte mir keine Vr Brille holen von htc vive
ich habe mal so ausdem kopf einfach mal eine zeichnung hin gelegt