Optical handtracking for Rift S
Please make sure that - alongside Quest - Rift S will also get optical hand tracking. Parity between the headsets should be a high priority. Currently there's no clear commitment either way and Rift S users shouldn't be left out if there's not a serious, technical reason.
Atticus Nari commented
Absolutely! I am so tempted to refund my Rift-S and grab a Vive or save up for an Index because the lack of features on this dang thing they're letting off.
Rift S should definitely get tracking. Not only because it's for high level gaming compared to Quest, but it's the same price too. No reason this shouldn't be a thing
Joseph Eapen commented
Yep its really rather sad that after releasing the RIft S they barely made any improvements for it. In the end a customer is still a customer weather its a rift S or a quest. So would be great if you incorporated it .
Would love to see this on Rift S! And if Oculus really listens to user feedback, it would make me more willing to buy Oculus products in the future :)
Jay Hayes commented
It would be cool. It would definitely make navigating social apps much easier. I've had it pointed out that without haptics, gaming applications would be limited.
I'd love to see this! Putting someone in VR and having their hands appear in the experience, almost as if by magic, is a powerful tool. My mum struggled with the Touch controllers in any games that were more than simply positional tracking; to give her an experience where she could use her own hands instead of a peripheral would be such a massive step in ease of access when it comes to introducing new people to VR.
Dustin Dean commented
I have been supporting Oculus since it pioneered VR. I realized that Virtual Reality would take off from there, but at the time, I could not afford the P.C. Specs, nor the system. I saved my money, used my tax returns to purchase the parts to upgrade my P.C., and then waited half a year later to finally purchase a VR Headset.
No matter how good the specs were on any other system, Oculus was on my mind. I chose the Rift S over the Quest because, at the time, it was the newest system by your company to hook up to a P.C. And, of course, not even three months later, I get word that the Quest is getting absolutely everything. Nothing new to buy, simply firmware, including hand tracking. While I'm ecstatic that Oculus is STILL pioneering VR and introducing it to the greater world, I feel that those that have already bought from them have been forgotten. We have reasons to be excited, we've supported you, and we would like for you to support us.
If you're capable of giving us something similar to the quest, then do it. We may still choose to the use the touch controllers at times (We do understand system specs better than a casual player) but give us that option and don't forget about us. We spent 400.00 Bucks just like the other boys and girls.
Please give us Finger Tracking, thank you. Or, at least, make sure we know we haven't been forgotten because we decided to purchase the set with a cable already included.
Please add hand tracking for Rift S owners also. Support.
Danylo Davydov commented
Yes, Rift S should get this feature. Rift S has the advantage of running on a powerful gaming PC which trumps the performance of the mobile processor inside the Quest.
Erick Pepek commented
Michael Edwards commented
Yesssss! And do wireless (for rift s)!!!
Just give us hand tracking and end the hate war! I know it's not that simple but even just letting the community know you're working on it would mean a lot.
Victor Dias commented
As a Customer, I feel very upset about the OC6.
You “killed” rift S. Not by releasing Link, but for not saying a word about Rift S.
Its a much more capable hardware so please, dont kill it.
Seems crazy they didn't start with the Rift S.
Julian Aydar commented
The hardware is capable to doing it, so please make it happen! Rift S is a very awesome headset, and it should not be killed per-se... Please!
Ben Williams commented
Long term this is a must to keep parity between platforms. Seems nuts that the Rift S would be excluded from the feature as it's entirely capable of doing it.
The Rift S should be the priority, as it is the high end product by the performance you can get, and so on the leader what you can make next gen graphics and other performance.
I do totally get that Quest huge benefit to be completely out of Rift S reach when it comes to easy to use, as you just start using it.
I do love the whole idea of Quest how you can just now add a fiber optic cable to it to get the PC run the game or software, but it can't mean it just abandon the Rift S for that.
If there is any technical changes to get it to the Rift S, it should be done. After all looking how QUest got the camera correction tech from Rift S too, so it should go both ways.
And this would be a major finisher for the deal for benefit of Rift S compared to other high end products from other manufacturers when you can just use your HMD cameras to do tracking, instead the extension port or other attachments etc.
Harpua Jim commented
Please release hand tracking on the Rift S
Supported, may our call be heard.