Optical handtracking for Rift S
Please make sure that - alongside Quest - Rift S will also get optical hand tracking. Parity between the headsets should be a high priority. Currently there's no clear commitment either way and Rift S users shouldn't be left out if there's not a serious, technical reason.
They can't since they don't own the rift s, they own the tracking but Lenovo owns the actual headset
The mobile platform is casting a shadow over pc gaming due to the fact that it has a larger audience. Some of us want to enjoy our games at the best quality possible. I shouldn't have to buy a mobile platform where I actually only want to play pc exclusive vr. Mobile gimmicks are for the general audience. Dedicated gamers shouldn't be left in the dark.
Stop ignoring Rift S!!
Dan Childs commented
We've reached the point where hand tracking isn't an optional inclusion anymore. This needs to happen.
Now that hand tracking is official feature for Quest, are we going to get it added to Rift S as well? As that is a sign it is mature technology for casual users, so why not support the tech nerds and industry developers first, if not at least secondly?
Flight simulators needs this, like go to play DCS or even VTOL VR. And you will rush the feature to those developers!
I want to get away from colliding Rift S controllers, as every shooter game requires to place rear controller on HMD or at least near it, so just allow grabbing air and pulling trigger. Look at the Gun club VR or hot dogs and grenades.
I really feel cheated by Oculus. Got my Rift S a week before they announced the Quest Link. Please do the right thing and don't shaft Rift S users on updates.
YAY first anniversary, cant wait to cry in my rift s as quest receives nice updates while we're left in the sand.
B r u h p l e a s e i t s b e e n 9 m o n t h s a n d s t i l l n o n e w s .
Alberto Magno commented
I have a bad impression about that. I hope I was wrong, but the hands tracking must already have been present. It is evident that oculus is only pushing the quest leaving the rift s behind. I'm sorry, but you're making a big mistake. VR needs support on all platforms in order to grow. You should at least try to give us an explanation. Thanks
Joseph Eapen commented
Well actually from reading all the comments and owning both the headsets. i do feel that rift s is the neglected child of oculus. They dont talk about it and is brushed to the corner. I gave my quest to my brother who barely uses it these days and i use the rift S. but no major updates for the rift S at all. I have a feeling that its because pc users have other sources for games while quest is locked. So its probably why they are going to keep this as their go to model for the future. But there wont be a great future for VR if sources for content are all locked behind a conglomerate of some kind. so i understand why some of the founders left on the acquisition .We miss Carmack :-p
Nagy Norbert commented
The user base has to show interest for the Rift S and more importantly ... MONEY... On the quest the oculus store is your only option, just like on iOS you only have the app store and thats it. On the Rift S you most likely will buy steam geams and from other sources. In the other hand the quest locks you into the oculus ecosystem. In the long run this is the backside of Facebook as a parent company. You can beg for Oculus to change their mind, but facebook probably not interested in satisfying the VR enthusiast market. Valve makes games, valve's primary audiance is gamers so thats what they are focused on. Facebook wants the general audience and candycrush as their most interesting game for the quest.
Alvin (Oculus Rift S Owner) commented
Dear Kind & Esteemed Oculus Team,
I believe all of the Rift S owners are wondering why we dont have the Hand Gesture to test out yet. We have put alot of trust and faith in the Oculus brand and we have been supporting Oculus through good times and bad times in these number of years. You have always given us the VR technology edge over your competitors.
The Rift S is an amazing VR headset that should not be left out of your Research and Development. I hope that this request reaches to your management team and please provide your loving and loyal user base with a simple and everlasting kind gesture to us. We appreciate all efforts as the consumer and privileged owners of the Oculus Rift S and would like to thank you from the very bottom of our hearts.
Thank you and God Bless your team and your families for taking time to work and provide your user base with your dedicated support and more oculus devices during these uncertain pandemic times.
It's certainly a strange choice to use hand-tracking on the Quest before the Rift S, especially if you're supposedly just testing it out. Wouldn't it make more sense to test it out on the technical predecessor? On top of that, the Rift S should have fewer limitations in regards to tech.
Hand tracking would objectivly make the rift S a better VR experience than the more expensive valve index.
It would be an absolute game changer.
Please please please include handtracking on the Rift S.
i will be sad if it not will come
for rift s
Allen Harris0614 commented
This is definitely needed for the rift s!
Matej Tkáč commented
Yes, WE THE PEOPLE need handtracking! Please deliver Oculus, I would love to play DCS with hand tracking, other hand tracking solutions cost more than your headset.
I am thinking about buying a rift s because it’s so good but if you ain’t gonna ever care about the rift s then I am buying a vive or index please don’t make me have to do that
Leo Pires commented
I'm did buy the best option, to have the best experience and updates. But we don't have that, we were forgotten... This is a big disrespect with your clients that did buy the best product. I'm very disappointed with OCULUS company and if the comunit of Rift S not receive more relevant updates and Handtracking, I believe that a lot of us we will change the VR company option.
Sd Asd commented
lazy *** people at oculus favoring the larger user base, pathetic