Optical handtracking for Rift S
Please make sure that - alongside Quest - Rift S will also get optical hand tracking. Parity between the headsets should be a high priority. Currently there's no clear commitment either way and Rift S users shouldn't be left out if there's not a serious, technical reason.
It doesn’t make sense why they wouldn’t put it in. The CTO of Oculus said that it was possible with the Rift S.
Not to mention the Rift S will have significantly more sales because it’s a hand tracking supported PCVR headset than the Quest due to being a mobile headset and wonky PCVR support
No reason why we can't have this, the cameras are the same, so why not?
Alex Klop commented
we bought your **** rift s, now support it too. don't ******* abandon this.
"I agree with this, its like we're getting advertized that the Rift S is the best option for a high quality VR experience, but then all the cool new features go for the quest instead, starts feeling like it was a mistake to go for the Rift S, and i just bought it a week ago...."
I 100% agree to this!
Also the OQ is ******** to develop with, the Rift S is super easy to use Unity5 and Unreal Engine on a very small office space
Chris Becker commented
Please add handtracking to the Rift S aswell, the hardware is there, would be pretty scummy to exclude Rift S buyers.
Caleb Daily commented
Oculus we please make hand tracking for the rift s
I understand that Oculus doesn't want any "platform breaking features" on the Rift platform until a proper Rift 2 for compatibility reasons with CV1.
But really, whatever. This one's too much of a no-brainer to not implement on Rift. Let developers worry about the different hardware setups of their Rift player base.
Biguen Penguin commented
I mean now im confused I don't know what to buy the quest or rift s if there is no hand tracking for the rift s im gonna wait and see if there is gonna be hand tracking or im just gonna buy the quest
If hand tracking is added to the rift s the valve indexes finger tracking will become a joke
Isaac Sousa commented
I agree with this, its like we're getting advertized that the Rift S is the best option for a high quality VR experience, but then all the cool new features go for the quest instead, starts feeling like it was a mistake to go for the Rift S, and i just bought it a week ago....
Omg dont let me spend more money in quest i already have rift s
Piotr Skrzeczkowski commented
From the very beginning when Rift S came out, I already knew that hand-tracking is possible,after i bought it I was waiting for that feature but I'm very disappointed that Rift S wasn't even mentioned. I will definitely NOT buy Quest, it's just waste of money to pay for portability, low framerates, bad video quality in games, Rift S is much better headset.
Connor Rivers commented
If they add the feature I would instantly upgrade from my 3-sensor Oculus Rift setup to Rift S, but if they don't I won't upgrade. I feel that adding the hand tracking to the Rift S will incentivize Rift CV1 owners (like myself) to upgrade to Rift S. If they don't add this feature it will be a HUGE missed opportunity, and there will be a lot of backlash from PCVR players.
Jonathan Hill Edwards commented
It makes zero sense to not do this. I bought the Rift S because I wanted a solid PCVR experience. If Facebook is just going to leave this headset out in the cold, then why did I spend all that money?
Been with Oculus since CV1 without touch. Bought the touch as soon as it came out. Saw the announcement for the Rift S, and I sold my CV1+touch for the Rift S. Brushing aside the Rift S community and your early adopters will be a serious stab in the back. Please add finger tracking to the Rift S.
No reason this shouldn’t be seriously ported over.
It would be a perfect use for Flght Sims and driving games for the presence.
That Oculus have been so dismissive of it as a possibility if extremely concerning as it displays a lack of support for Rift s as the better PC headset than the Quest which would be needed for flight sims and driving games.
Make it happen to show that you still support the Rift s or lose me for the next headset I buy.
Omar Mustafa commented
I still bought a Rift S yesterday over the quest because the Rift S is still a master of PC VR over the quest while the quest triumphs in utility.
The Ingliador commented
Oculus please add this
Samuel Lapointe commented
This would make me buy a Rift S (currently on CV1)
M G commented