make oculus medium and other creation tools multi platform so artists can choose what HMD they find most comfortable/affordable.
Hi I’m a digital artist and you guys just happened to make the best 3D sculpting program out there(oculus medium). It is literally the only thing I use VR for. BUT I am a HtC user and I am constantly being stopped from doing my work after “revive” gets the boot from updates. And I don’t make enough money to buy another VR setup to just use 1 art program. So I beg of you to open your platform just a bit more. I understand having exclusives, but I don’t understand making art tools an exclusive. Let the people create no matter what they are using. I feel like my paper and pen have been taken from me and some big cooperate guy is dangling it above my head with $800 price tag. the VR art community is already small, we don’t need to be smaller :( if oculus could make this happen I would be forever great full!
Every serious creative software package vendor realized over time that working cross platform is attracting more users. Photoshop, Modo, Maya, Cinema 4D, ZBrush, 3DCoat, Blender name me a professional package that doesn’t work cross platform. Over the two decades I’m using creative software I saw people migrating from Mac’s to PC’s and vice versa, all for their own particular reasons but still using the same professional software. So please consider if you want to continue this route as it’s pretty sure that you will get more respect and maybe hardware clients from the creative community by opening the possibility for cross platform usage instead of forcing certain hardware on them. Artists are not good in accepting something that is forced upon them.
Rae Hunner commented
I am also a HTC VIVE user that uses REVIVE to use Medium. This is the only program that I use with any regularity and often have to find out the next compatibility work around. Another VR system is out of the picture for me and i assume many other users as well.
Sky Sebastian commented
Agree with Tyler James!
I'm an artist so I dont play any game just want to use medium and quill.
On my country Thailand as an example no Oculus retailer and product support here If I purchase from amazon US they don't provide any warrantry only brand available here is HTC.
I have purchased Rift S once but have to return the item back to amazon since I got a defective unit especially when there is no product support only option is to return the item back its was such a bad experience the shipping cost back to us is very high(aprox. $120) so at the end lost the money for free.
Please considering this in my opinion creative program should not be limit to one platform it is not like a game.
Jim poulos commented
Tim Sample commented
I too would appreciate being able to use Medium and Quill cross platform.
Make Medium fluid please..
Craig Lucee commented
I, too, am a Medium-only user in VR— it’s the only thing I do in VR— and hope to use it extensively on Steam/WMR with revive.
Medium is more than a game: it’s becoming a production tool that is essential to *many digital artists’ workflows. Its PART of a workflow that allows *collaborative sculpting (and the only one used that way) that includes other standard Digital Content Creation (DCC) tools: Blender, ZBrush, 3D-Coat, Maya, SubstancePainter, etc.
Perhaps those serious hobbyists and pros who use it this way could be offered a higher-level build for this use, to include a native ReVive-like workaround for more platforms?
If, as FB marketing currently indicates, emphasis is being directed to popularizing the VR experience with lower entry costs (Go, Quest), much more content is needed —more ways of using VR, and, in this case, with more creative tools.
Is any other Oculus software distributed in the Steam or WMR environ? What are other possibilities?
Since I’ll need StudioShare for one future project, perhaps this is moot… have yet to try it.
Oba Awakener commented
To be honest I thought I was alone in this...I feel empty kinda. Why? Because the most recent update rendered my entire work cycle redundant. I'm a WMR user.