Improve Rift S Touch Controller tracking
Tracking of the Rift S Touch Controllers seems to fail despite the controller being in plain site. In the attached video, you'll see that the initial loss is caused by (intentional) occlusion; however, the previously occluded controller isn't picked back up again despite no longer being occluded. In order to be positional tracked by the cameras again, it must be moved significantly. Note: this seems to happen if two things occur:
1. Occlusion of one controller
2. Synchronized movement between occluded controller and visible controller
This causes issues with FPS games so far, specifically ones where a two-handed pistol grip is being used. The off-hand is occluded by the gun-hand, and is moving in-sync with the gun-hand. If the off-hand is brought back into view for any reason (ex. reloading), it takes a moment for the controller's actual position to be recognized again. This results in failed actions like reloading as the hand never moves until after the player has already attempted to do said action.
simon the digger commented
In beat saber when I'm looking at some other box my other controller looses tracking and I often miss my hits hopefully this can be improved over time