Allow for a second set of Touch controllers.
Update to allow for 4 tracked controllers. I really feel like this would be a big deal.
We all want them for quite some time (Jogn Smith), but I think the problem is with the tracking. Most sites will require more processing time and more latency in response, and alas too few manufacturers unfortunately make apps and games for that sort of thing. There are whole suits that are even the best, but their prices are straightforward.
The Oculus SDK theoretically allows developers to track 7 objects (1 headset, 2 touch controllers and 4 VR Objects), however trying to bind more than one VR Object (a third touch controller) screws it up. The runtime has never worked correctly for more than 1 VR Object.
Doesn't this already exist? Some games let you use a third controller for mixed reality video recording.
Even if we can't use 4 controllers at once, we should be able to pair another Touch controller set. I have a Touch-gun stock that I use for Onward and Pavlov. The gunstock requires hardware to be mounted to the Touch controllers. Thus, having to attach-reattach the hardware just to use as a Gunstock is really a hassle.
But I do have a 2nd backup pair of Touch controllers. So if I could dedicate 1 pair of Touch controllers to my gun-stock and have a 2nd pair for just everyday use, that'd be awesome. Like I said, I understand if you can only use 1 pair at a time, but the ability to register a 2nd pair of controllers could be pretty useful.
Someone can steal my idea. The mention of a constellation api for trackables would be great. I propose, though, that you develop small inexpensive IR tracking devices that you can attach to other real world objects. For example, I would love to use my real keyboard in VR, but I'm always bumbling around trying to find it. You could attach a tracker to it, and slap a photo of the keyboard onto it, and voila keyboard in game. You could do this with all kinds of stuff. If you don't want the objects always in view, set a distance threshold where they appear only within a range.
Jogn Smith commented
Like Vive Trackers ( https://www.vive.com/us/vive-tracker/ ). This is what we want!
Something like the PSVR Aim controller would be fantastic!
Something like Vive pucks would be great. Put one on a "gun stock," and allow for a lot of freedom to move the existing controllers around it. Some games could utilize the puck as some other interactable object. Even just using the puck to mark your desk, TV or monitor would be great too. Obviously, strap that bad boy to your beer.
Put that puck wherever you want in your room and a game could implement some sort of spectator camera using it. This has already been done/tried to some degree with a third controller I think.
There's a lot that both users and devs could do with just a single little extra tracking device.
More tracked devices like the Vive pucks would be the best thing to come to oculus
Wall “WalRus” Rust commented
Please add additional body trackers like the vive pucks, would be great for social VR games.
More trackers = more immersion, and that is always the goal in VR. I don't see why this even needs to be requested because its common sense. At least allow the option to use controllers as trackers until some official hardware comes out.
I remember at some point there was mention of opening up the constellation api to allow for other tracked devices. That would def be appreciated.
James Kotters commented
I'd like to see some sort of additional tracked devices.
If not 4 tracked controllers, please, at least something similar to Vive's Tracking Pucks. Let the Maker Community help make VR even more awesome!!!!
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