Positioned and pinned screens should have three options: User, Room, Wrist.
This just helps in where the screens are expected to be when we bring up Oculus Dash or when pinned.
User: Same as it is now. If user turns, the screens will be in same relative position.
Room: Relative to the Oculus Sensors. If user turns, screens appear in the same "real world" positions. Useful if I want to pin a movie to a position relative to my chair, but allow me to move around.
Wrist: Relative to the Oculus Controller(s). If user move his controller, the screen is moving with it.
(fourth option) Relative to virtual room (Home only): Lock screen to the virtual Oculus home location. If possible, allow this in game as well.
This should REALLY be a priority in the usability updates! I.e. when streaming the chat window and the streaming software windows realy should work as mentioned in the OP's "room" or "Wrist" version of the pin!
Avery Dunkerley commented
This would be amazing. I love using ovrdrop to pin windows to the back of the controller, but it only works on steamvr and using steamvr + ovrdrop + oculus + restream chat really maxes out my cpu
Henry Schade commented
From Other Suns had a similar type feature (and I've seen another in similar feature in another game demo). But a button on an "expandable" wrist watch that could be clicked to open/close the window would be nice.
Zachary Teska commented
THIS IS A GREAT IDEA! Having a stream chat that pops up just by turning your wrist would greatly enhance streaming capabilities.
Take pinned window and attach to wrist. Look at underside of wrist and pinned window displays. Flip back and window closes. Perfect for twitch chat while streaming.
OVRDrop already does this (Room, relative to the Oculus Sensors).
For more complicated games, especially DCS World, also for Elite Dangerous, there can be very little cockpit space for an overlay, which is absolutely needed for checklists, reference guides, tools (eg. EDDB).
For DCS World this is especially problematic, since there is absolutely no way to see where the dash overlay is being placed in the cockpit. It is unlikely all applications will ever support Oculus dash fully to remove the white/grid background.
Michael Walz commented
It's nice to be able to bring the desktop into the environment for slower games, but for faster paced games where I have to turn my body and see all around it's a little awkward, but I still want to be able to conveniently look at like streaming chat tabs. I think being able to append a screen to your wrist that blows up when you look at it or something would be very useful. It would be great for scrolling through music, looking at walkthroughs, and to have a chatbox open to engage with your streaming audience.
Kasper Olesen commented
Would be really nice to have more pinning options. This way you can f.ex. add a camera feed to your HMD. Maybe you have put a camera on your Rift that can then to be used to orient yourself. Maybe you want to add an FPS counter or a clock to your display as a small Window?
Gives the users a lot of options since you can just pin any kind of Windows window to it.
Basically create your own HUD so windows are always in sight. For example, you could attach a web cam to the headset (pointing forward), put the feed into a window, and pin it in place somewhere at the edge of the fov. This would be especially useful if the window could be partially transparent.