Calibrate floor height by putting Touch controller on the floor
I think the current way of calibrating the floor level is a remnant of the pre-Touch days, and I still frequently see discussions about the floor level being wrong. I mean, even if I know how tall I am, all it takes for it to be off is for me to be slouching somewhat during the calibration.
I believe putting a Touch controller front-first on the floor during the calibration would be a better approach, as the distance between the floor and the IR rings on the controllers can be accurately measured and will be the same every time for every user.
I don't think this will help much. It's been 2 years and it still is, and the problem is I don't think you will use a helmet or a controller. In some games, for example, I'm on the floor. The problem is the program, not what it was calibrated to.
Baris Kilic commented
+1 for this idea
Hunter B. commented
"OpenVR Advanced Settings Overlay" has a floor height fixing tool included, if you are still having this issue.
Jonathan Miller commented
You have my vote. The fact that it's still using such an uncertain system after Touch — with sub-millimetre precision — has been out for so long is absurd.
I agree with this. I spent a lot of time wondering why the floor in VR seemed slightly off. Now anytime after I calibrate my height (which takes multiple attempts) I have to make sure I bend down and start poking at the real floor to check that the VR floor is configured correctly; All of this is a minor hassle, but a hassle nevertheless.