Improve low LOD (level of detail) models
With graphic settings set to low, several of the 3D models look bizarre. I must assume this is using some sort of automatic LOD reduction, but in some cases the result is off. Two examples are the modern long counter, which has some strange geometry in places as shown in the picture, and the game cartridges, which also look strange in low LOD. Instead of using a dynamic, automatic LOD process, objects should be pre-modeled with low, medium, and high levels of detail to ensure they still look as intended at any graphic setting.