Add linux support
The only reason i don't use oculus rift more is because of Windows, Windows is not my main OS and so i have it turned off every time.
Please add support for linux. Or at least help openhmd project
Áron Kovax commented
I don't want to reboot my pc just to view a panorama or a 3d model in vr so I use it less and less.
If Facebook abandoned the Rift S anyways they could just opensource the drivers.
Felipe Mellado Urquiza commented
The OpenHMD project is really not missing much for full CV1 support, come on Oculus, sure you can help them out. And not alienate your FOSS userbase like this.
Really? Still nothing?
Georges Al-Habre commented
add linux support. I hate to reboot with Windows to play VR Games ...
Dippa Sailo commented
I want this as well.
John Joseph commented
Would buy one if it had support, thanks
Mikhail Gavrilov commented
Please add Linux support in the mainline kernel
Soldier TF2 commented
unless they add linux support to quest and rift, ill just buy a competitor's thing and suggest it to anyone i meet.
Stéphane Piquemal commented
I will soon own a Valve Index because it has Linux support.
I would probably bought a cheaper Occulus if it had official Linux support.
Wanted to buy a Oculus Quest but re-thought about it bc I couldn't hook it up to my pc running Linux Mint, would be awesome for added support
Jason Evangelho commented
Gaming on Linux is thriving, but it could be even better with Oculus support.
Renaud Lepage commented
As an illustration: I'm pulling the trigger on a VALVe Index because they're the only ones publically stating they support Linux.
Linux support is why I bought a Vive, and later, Index controllers. If you added Linux support for Oculus, I would consider it when I make my next VR purchase.
I don't have a rift but my friend does and he wants to switch to Linux so bad but he doesn't want his rift to collect dust. So please support Linux
Anthony Velez commented
Gaming is still the only think keeping my Windows partition alive, and it's such a hassle!
Please, be a front runner when it comes to linux gaming, you'll only attract more buyers and players!
The program for startup programs provided for Windows not work ("Wine" if not false, it was said)?
In addition to this, please give developers the same Oculus SDK tools on Linux as you do on Windows and Mac. Oculus Spatializer/LipSync right now only doesn't work on Linux, and I know a number of games that haven't been ported to Linux for that exact reason.
Same for me. I only have one system powerful enough to run VR, but that is also the only system powerful enough for 'serious work' or technological side projects, that all run in Linux. I'd also be much more tempted to try my hands at developing some VR if I can do so in Linux.
The competition has much better linux support now, and I will have to change to them if that is still the case when it becomes time to upgrade the VR hardware, even though I quite like the Rift hardware, especially the controllers.
Beckers Christian commented
Basic SDK for Linux game development would be awesome. Full support would be even better. At the moment I refrain from buying anything on oculus home for as long as basic linux support is off the roadmap.
Steamvr already has working support today. Directmode in linux is available with the latest xorg.
You already have the superior hardware, now make the software on par by offering cross platform compatibility.
Many high end creative professionals rely on linux and at the moment the only market they have available to them is steamvr.
Martin Pavelek commented
I really love the Rift, but because of this I basically get to use it only every other weekend or so. Getting into VR means I have to close all my opened work in Linux and reboot to Windows. Not something I'm willing to do very often.
I chose Rift over Vive mainly because a) it was more affordable and b) it felt much more comfortable on my head. I can't really say I regret it, I still think the hardware is great, but if a decent replacement for Rift appears on the market and comes with Linux support... well, let's just say it is the main reason why I actively _avoid_ buying anything in the Oculus store. Sorry.