Allow more customization of Guardian
Allowing more customization of the guardian wall would have a positive impact on user experience. Many of us already know the bounds of our playspace, and don't need the thick, bright guardian wall popping up all the time, but also want more notice than the floor square. This is especially true now that the sensitivity of when the wall appears has increased with the Core 2.0 beta. Some welcome customization options would be the following:
1) Guardian wall sensitivity slider
2) Guardian wall opacity slider
3) Guardian wall line thickness slider
4) Guardian wall color options
5) Guardian wall texture options (e.g. current grid, dots, waves, etc.)
Hi all! Thanks for submitting and voting for this idea.
We recently added the ability to adjust the Guardian sensitivity, which you can find in the settings menu while in VR.
Since this idea is a bit more expansive in terms of what is being asked for, we’re going to leave this open for voting. We hope you enjoy the new Guardian settings that have been added in the meantime!
Henry Schade commented
During the Setup process, allow me to rotate my play space after "pointing" the controller at the monitor screen, A lot of time I miss this by enough to matter (sensors in opposite corners of the room), and then need to do the whole "trace" your play space step again, and try pointing at the screen again.
Neo Nevander commented
The guardian needs to be more customizable. The bounds are too bright. When the background is dark, it's difficult to see because the contrast is too sharp. There should at the very least be an option to change the brightness. The lack of options for the guardian really gets on my nerve.
They could also add a wall height option maybe. Or more elaborate options so you can have a knee high wall on the bottom, and again part of a similarly long wall above you, but no wall in the rest of the view making it so you have a clear view of your 3D surroundings through the gap.
Sucks all this is being proposed years now but nothing has been done...
Yes! Please do this.
I've been looking for Guardian boundaries mods to let me do that but nothing seems to exist, the only I found was the (cool) boundaries editor to get rid of the squiggly lines and design it how I want.
The current boundaries use way too thick and bright lines (made worse by the fact they show up when you're so close to them, so they appear even bigger, obviously). Subtler lines with these options would still be prominent enough to warn, without making it so you lose your aim in a PVP FPS because the lines went over your sights or otherwise break immersion too much by being so in your face.
I understand the defaults being prominent for safety but please let power users control their experience.
Guardian wall sensitivity slider is the most needed for me option – in some inactive games I want to decrease it, in some active games, like blade and sorcery I want to increase them because always hit real objects.
Also it would be very nice if there would be an option for always display guardian in the ground (like steamVR).
If Oculus won't care about their feedback side for this year, i would buy HMD that launching on SteamVR in the next time. So many ideas and none of them released. Does they watch there sometimes?
Neo Nevander commented
I'd like it to be more like steamvr's chaperone because you can change the design and brightness.
Tel pak commented
We also need a guardian that adapt his brightness with the brightness of the environment. It is impossible to fight in Skyrim at night with it ! I'm blinded by guardian during fight scene and it's very annoying !
Well for those who just want to edit their boundaries to look cleaner, or to add arrows for front/back differentiation, there IS a program called "Guardian Boundary Editor" that lets you edit the points made in the setup process.
But in addition to the previous requests, would it make sense to add a ceiling boundary, for those with a low lamp fixture or fan above our areas?
Totally agreed - this is essential - especially color and opacity.
AND some sort of way to tell if you are facing the front, back, left, or right!
my playing area has a table next to it and a couch behind it. I would like to be able to place a horizontal grid to represent the table surface (so i know where to set the controllers before removing headset), and a horizontal surface to represent the couch seat also. This would also serve to help me know which way i am facing in the real world
Niel Agneessens commented
Come on Oculus. We need this!
I would like Guardian to be more like the Chaperone system in SteamVR, especially being able to turn on floor markers with a arrow that stays visible in any game so it makes it easy to know which way is forward in your room, helps prevent getting tangled in the Rift's cable. Use to have a Vive and I really miss the Chaperone system. As mentioned in the OP, being able to customize the Guardian's colors, and opacity and so on would be great too. :)
Adrian Springer commented
2) Guardian wall opacity slider
- +100 for this!! ;) Really breaks immersion.
- option not to show guardian boundary when you’re outside of it. Yes, I know that sounds weird, but if I’m sitting at my desk for a sit down VR experience, I’m outside of my normal guardian area which is in the centre of the room, and I have to turn the guardian boundaries off
- option to turn off guardian boundaries ‘until the next play session’
- guardian boundary editor to allow you to clean up the grid, like the current (excellent) third-party program
- option to trace / edit / show ceiling height. Some of us have sloped ceilings in our loft rooms.
Add a best looking grid ( the one in the old home was prettier, less articial ).
aw man. at the very first allow editing of boundaries to just straighten the borders. all that other stuff comes next.