Improved handles / snapping / no-clip mode
Snapping is very useful, but over-aggressive in some situations and doesn't work in others.
More rotational control at range, for example entering a "rotation mode" where the object stays fixed at the current location and the touch controller input is mapped to object rotation directly. This would make it easier to place objects at locations where it is hard to reach.
Somewhat related, a no-clip mode like when an object is held close would also be useful at range and a no-clip mode with physics disabled during placement would make interactables more flexible to use as props. Kind of hard to stick a sword into a stone when it tries to escape on its own.