Oculus Rift S and Rift


Welcome to the Oculus Rift S and Rift feedback forum! This is the location to provide all your feature requests and ideas for the Oculus Rift platform. We're looking forward to hearing from you on the following areas of the product:

  • Dash: Oculus Dash is the in-VR command center the pops up when you hit the Oculus button on your Touch controller. Dash allows you to access PC Desktop apps, your VR Library, and other system settings and services from anywhere in VR.
  • Desktop App: This is the out-of-VR Oculus application on your PC that allows you to do things like browse the store, manage your settings, and view your friends list, among other things.
  • General: Use this category for any feedback that doesn’t fit neatly into one of the other more specific categories.
  • Home: This is your customizable in-VR home where you can show off your unique style and decorations.
  • Store: The place where all VR app purchasing takes place. The Store category covers both the out-of-VR and in-VR stores.
Please do your best to ensure all ideas are original and have not been previously submitted. Thanks for helping us improve Oculus Rift S and Rift!    
  1. Don't require Facebook for social features

    Your recent demand that all social users engage through Facebook is a bad decidion. I will not allow my children to be exposed thru Facebook so you can make a few pennies in marketing kickbacks. We will never participate in an Oculus social media again and I will actively campaign online against you from this point on.

    1,920 votes
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    99 comments  ·  Home  ·  Flag idea as inappropriate…  ·  Admin →
  2. Optical handtracking for Rift S

    Please make sure that - alongside Quest - Rift S will also get optical hand tracking. Parity between the headsets should be a high priority. Currently there's no clear commitment either way and Rift S users shouldn't be left out if there's not a serious, technical reason.

    2,548 votes
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    212 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  3. Continue selling Rift (CV1) cables

    Rift CV1 owners are concerned at the recent decision to stop selling the Rift CV1 accessories only 6 months after the sale of the last headset. Of particular concern is the lack headset cable which is probably the most fragile component. The expectation that we should buy a whole new headset if this $50 part fails is a major concern.

    Many circumstances can occur outside of warranty conditions like


    • pets can chew this cable

    • accidental twisting over time fatigues the cable

    • accidental falls can pull the cable from the PC

    All these circumstances are not Oculus' fault and should not…

    1,901 votes
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    227 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. Chinese users need new download line support

    Although oculus products have not been officially sold in mainland China, tens of thousands of users have chosen oculus. Because of GFW, tens of thousands of users are unable to activate or update the device, and many new users are forced to give up using oculus excellent VR devices for this reason. Therefore, we hope to get oculus' help.

    There are two ways to alleviate the problem:
    1、 Set up CDN nodes or servers in Asia or China
    Facebook server IP has been completely blocked by GFW; Amazon's servers in the U.S. are not ideal in China. (slow download speed)…

    119 votes
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    28 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. Experimental 90Hz (or higher) mode for Rift S and Quest

    As we know, display panels of Rift S and Quest are capable of running at 90Hz, but locked away due to heat or certification issues. Please provide an experimental option for advanced users to "overclock" their device and use it at higher refresh rates.

    We understand that Oculus wants to provide a smooth experience for general customers but please also allow room for enthusiast users to tinker with their devices.

    444 votes
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    22 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  6. Support Linux and macOS

    Since many Macs (with eGpus) are now powerful enough to support VR add full support for macOS. And please support Linux, there is no reason not to support it. I dont want to start Windows every time I play VR games.

    284 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  7. Full Body Tracking for the Rift S and Quest

    Develop a full body tracking solution for the Rift S and Quest.

    194 votes
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    11 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. Fix Rift S Microphone intermittent quality dropping (Robot / Metallic voice)

    I'd like to request you guys to fix the intermittent microphone quality dropping that a lot of users are facing on the Rift S. Here's a link to show you how the issue shows up:

    https://clips.twitch.tv/IgnorantAntediluvianAlfalfaPanicBasket

    As you can listen the quality drop occurs just for a few seconds, but it's random and intermittent getting people annoyed in social games like Pavlov VR, VRChat and RecRoom. Hope you guys can fix it somehow. I have opened a support ticket already but they couldn't help me to fix the problem. Thanks.

    366 votes
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    108 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  9. A Polite and Honest request to REMOVE Bloat from the Install process

    I have watched Home become larger and larger over time to the point that it is now ~7.5GB DOWNLOAD.
    This is completely unacceptable.

    It's pretty clear that the vast majority of this is Home and the Touch Tutorial, both now officially considered Unnecessary (You have an option to disable Home in the Oculus App)

    Please have a look at the Attached Image and see just how much of the overall package is what I would consider "Bloatware".

    As you can see, the Touch Tutorial takes a massive 1.59GB,
    while Home (the Oculus Worlds folder) takes a wopping * 10GB!…

    170 votes
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    14 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  10. It seems like you've forgotten about the Rift S, can we have more interesting features and ideas?

    At OC6 nothing new was announced for the Oculus Rift S but many things were announced for the quest. Can we get some more cool features?

    193 votes
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    5 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. Home Whiteboard similar to HL:Alyx

    Add interactive whiteboards to Oculus Home.
    Great for Recording / Interactive Games with guests etc

    49 votes
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    0 comments  ·  Home  ·  Flag idea as inappropriate…  ·  Admin →
  12. Let me play Steam VR Games without the performance hungry device known as Oculus app running in the background.

    Don't know about you... but whenever I play any steam vr game (which I do much more often than oculus), it takes up about 26% of my cpu, and a decent chunk of my memory. All I really want is a way to play GORN without my cpu ******** itself, due to the oculus app. Make it less performance hungry, or just an option to make it gone in general.

    292 votes
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    10 comments  ·  Home  ·  Flag idea as inappropriate…  ·  Admin →
  13. Allow Rift S to use external cameras from the original Rift

    Everyone who has upgraded to the Rift S from the CV1 has encountered a downgrade in tracking in various games. A great example would be shooter games where you have to aim down sights, which causes you to lose tracking since the controller is too close to the headset. Supporting the external cameras would allow more people to upgrade from the original rift without sacrificing their tracking. Also people with the Rift S would have the option to purchase more cameras to “enhance the experience”. The only issues that can possibly be encountered would be USB bandwidth errors from having…

    382 votes
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    35 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  14. Limit the number of Oculus Rift S one person can purchase to improve distribution until the stock shortages are resolved

    In light of the limited stocks and the current global situation where many people are stuck in quarantine, it would be a big gesture of Oculus to assist in helping to get VR into the hands of as many people as possible. This includes individuals stuck in quarantine, educators, researchers, etc.

    There are major issues of distribution with a significant number of units being snapped up by resellers and scalpers, resulting in many units stuck in the warehouses of these non-users. As of this writing, there are 5169 listings for "Oculus Quest" + Condition = "New" and 2471 listings for…

    38 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. Give us a standing/sitting mode for the Rift S

    I like to sit down at my desk and watch bigscreen which is seperate from my Place Space, but when I do that on some games it positions me as super far from center in Bigscreen occasionally and also it always trips my boundary visuals, so I have had to turn them off, which is a bit dangerous. Please allow us to change to 3DOF mode from the dash quick settings menu :)

    371 votes
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    30 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  16. Wireless adapter for Rift S

    Would a wireless adapter for Rift S be a possibility?

    I would be willing to even install a PCI e card for 60ghz wifi.

    140 votes
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    6 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Turn off controllers

    There NEEDS to be a sleep mode or an option to turn off the controllers. I have just gotten my Oculus Rift S (3 days ago) and the controllers had gone through the included batteries in under 24 hours. I have swapped them out and been taking them out when I'm not using the Rift.

    It seems like a major design flaw to have the controllers constantly running and to turn them off, having to take out the batteries. Not trying to repeat myself but there needs to be a way to turn them off or else you'll be constantly…

    141 votes
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    6 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  18. Rift S real earphones accessory.

    As a long time VR enthusiast coming from the DK1 and DK2. Rift S should have come with real earphones. Sell some bolt-on option asap. I understand you can get away with the piped solution for the GO and even partly the Quest. Wired PCVR, headphones are the minimum.

    At the very least for your next rift, do not forget the IPD slider and the earphones. Lessons learned.

    263 votes
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    5 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  19. Rift S controllers battery life.

    The batteries in the controllers run out quickly. About 2-3 days. It doesn't seem to depend on whether I use them or not. But when I stop the Oculus service between gaming sessions batteries last much longer. It seems like it would be nice to better tune the idle mode of the helmet and controllers.

    141 votes
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    9 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  20. Allowing Rift/Rift S to play with Quest users, either directly or with emululation

    With the advent of the Quest Link, which allows to (at some extent) play Rift games on the Quest, it's high time we got a Rift version of cross-compatibility.

    The Rift is a powerful VR headset, capable of playing many things the Quest can't alone, but the one thing that is bugged is the lack of cross-playability, especially Rift to Quest. A number of Quest users love to play multiplayer games, but, even when there is a Rift version, Rift users most likely can't play with Quest users.

    The Rift users paid a high premium to have a VR headset,…

    15 votes
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    4 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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